2/14/2024 0 Comments 2d maya![]() ![]() psd file and a MEL-script, which assembles this layers in Maya. To optimize it we have a Photoshop-script, which crops and exports layers from. Every character consists of 30-40 pieces. To set up a character without a script you have to create separate plane for each texture and assign materials. The first task you have to worry about is texture import from Photoshop to Maya. fbx file with joints and animation directly to 3D engine. Besides such advantages as speed and robust IK system, Maya provides us the most important thing – capability to export. We chose Maya for 2D animation and self-writen scripts for setting up a character. Let’s say, you are about to make a game with 2D art and animation and you have a 3D engine for mobile games. In this paper I would like to share my experience and tools we developed while working on animation for our recent game project. Tools for setting up and animating 2D character inside Maya. ![]() IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: ![]()
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